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Renderers for application developers

You are an application developer? Here is what you need to know to use the rendering system efficiently.

The rendering system provides an easy way to render in HTML your objects. This is a 3 steps process:

  1. Your class should implement the HtmlElementInterface
  2. Your class should use the Renderable trait (optional)
  3. You should add a template file in the src/templates directory

Then you can render your class using the toHtml() method provided by the Renderable trait.

Here is a minimalistic sample:

namespace MyNamespace;

use Mouf\Html\HtmlElement\HtmlElementInterface;
use Mouf\Html\Renderer\Renderable;

// My class implements the HtmlElementInterface interface
class MyClass implements HtmlElementInterface {
    // My class uses the Renderable trait
    use Renderable;

    public $myValue;
}

Now, I need to provide a template file. The template file should be named after the PSR-0 convention and placed in the src/templates directory. It can have the ".php" or ".twig" extension.

In this example, if we are using Twig as a templating engine, the file name should be src/templates/MyNamespace/MyClass.twig

<h1>Sample class</h1>
{{ this.myValue }}

We could also use the PHP templating engine. In that case, the file name would
be src/templates/MyNamespace/MyClass.php

<h1>Sample class</h1>
<?php echo $object->myValue ?>

About Twig templates

Twig is a templating engine for PHP. The main reason to use Twig is that Twig automatically protects you from XSS by escaping HTML strings (unless you tell it not to espace the string). It has also a very concise syntax making it pleasant to use.

When you are working with Twig, your object is accessible using the "this" variable.

In your class In Twig
public $myVar {{ this.myVar }} or {{ myVar }} (public properties can be accessed without the this keyword.
public function getVar2() { ... } {{ this.var2 }} or {{ this.getVar2 }}

Please note you cannot access protected or private properties.

Autoescaping is enabled by default. Performance-wise, templates are compiled as PHP files and cached. When a template file is modified, Twig detects the change and recompiles the template.

Twig extensions

The rendering engines comes with a set of functions dedicated to Mouf. For instance, you can use the toHtml() Twig function to render any widget declared as a Mouf instance. You can use val() Twig function to evaluate any instance implementing ValueInterface. You can check all these function and more on the Mouf's Twig extensions page.

About PHP templates

Plain PHP files can also be used as template files. This is way more flexible than Twig, but there are also way more ways to make errors. The $object variable is a pointer to the object you are rendering.

In your class In your PHP template
public $myVar <?= $myVar ?> or <?= $object->myVar ?> (public properties can be accessed as variables without using the $object variable.
public function getVar2() { ... } <?= $object->getVar2() ?> You can access any method of the object through the $object variable.

Calling the renderer

To call the renderer, you just have to call the toHtml() method.

Here is a sample:

use MyNamespace\MyClass;

$myObject = new MyClass();
$myObject->myValue = 42;
$myObject->toHtml();

So this is very easy.

Not working as expected? The rendering system is heavily relying on the cache to speed up things. When you create a new template file or delete a template file, you should purge the cache (the Red "Purge cache" button in Mouf2 UI).

One thing that is important to note: if your class implements the HtmlElementInterface class (and you can implement it because all necessary methods are provided by the Traversable trait), then you can use instances of your class in many packages provided by Mouf (especially, you can drag'n'drop instances if your class directly into blocks, that are used by templates). This can be very useful!

Extending existing renderers

Some packages or templates you are using might also be using renderers. The great news is that you can overload these renderers with your own renderers very easily.

Let's take a sample. The mouf/html.widgets.messageservice package provides a Mouf\Html\Widgets\MessageService\Widget\RenderedMessage class that is "renderable". It represents a warning/error/info message displayed usually at the top of the screen. Want to change the markup of that message? Easy! Just create your own renderer in src/template/Mouf/Html/Widgets/MessageService/Widget/RenderedMessage.twig.

For instance:

<div class='alert alert-{{ this.userMessage.type|e('html_attr') }}'>
{{ this.userMessage.message|raw }}
{% if this.nbMessages > 1 %}
 <strong>x {{ this.nbMessages }}</strong>
{% endif %}
</div>

Under the hood

You might be interested in knowning what is exactly happening when you call the "toHtml()" method of your object.

Here is what is happening:

  • The render method of the default renderer is called, and your object is passed to it.
  • What is the default renderer? It is an instance in your container whose name is "Mouf\Html\Renderer\RendererInterface"
  • What is the default renderer doing? It will chain all the renderers it knows of, in this order:
    • First, it will look at the application renderers (by default in the "src/templates" directory)
    • Then, if a template has been used, it will look at the template's renderers to find a match
    • Finally, it will try to find a template in the packages installed. A package can also have a renderer. Renderers in the packages can be ordered by priority.
When a new renderer is added (for instance when you install a package that uses its own renderer), do not forget to purge the cache (the Red "Purge cache" button if you are using Mouf UI).

Now that we saw how an application developer can use and overload a package template, let's have a look at the way things are done on the package developer side

Read meFor package developers

Found a typo? Something is wrong in this documentation? Just fork and edit it!